Bow Rework
A major special project about archer class overhaul

Complete Shadow Guardian Class Overhaul
The Shadow Guardian is a ranged archer whose offensive kit splits into single-target and area skills. Single-target damage is built around (two arrows in succession) and — the main nuke with +12798 additional power and 10% defense ignore. The AoE part consists of , (★★), (★★), which applies Light Wind (the target's all-skill critical damage −5%), (★★★) — a powerful physical skill with +12332 power that hits up to 15 targets and applies Destructive Arrow (−20% to attack, magic attack, physical and magic defense), and (★★★), which pulls enemies in and strikes twice. The rework expanded these skills' max levels, raised their armor penetration and increased their hit counts.
The class's key mechanic is the focus mode (★★★): it raises attack by 700, and defense, attack range and skill range by 300, and converts the entire AoE line into single-target 'Pierce' versions (Gust Pierce, Spiral Pierce, Spinning Pierce, Wind Pierce and Storm Pierce), letting the archer concentrate all damage on one target. In parallel, the Shadow Guardian pressures enemies with bow-resistance debuffs: applies Bow Weakness, lowering the target's resistance to bow attacks by up to 40%, and upgrades into a multi-hit skill. Among the reworked 'Pierce' skills, Spiral Pierce additionally applies Hold.
The buff system is built around legendary enhancements. (★★★★) grants +25% attack, +20% physical skill critical rate and damage, and a 50% chance to add an extra hit to Lethal Shot, while its pinnacle (★★★★★) raises attack by +30% and +3000 and adds +20% pull accuracy. (★★) gives +3000 attack, +15% physical skill critical damage and −10% to their cooldown, plus a 50% chance to add an extra hit to . Some crowd control moved into buffs: (★★) became a buff that applies Immobilize on attack, as does . The defensive ultimate caps it off — +5000 P. Def, +25% evasion against all skills and +30% debuff resistance for 20 seconds (the rework shortened its cooldown and added effects).
The passive tree was reworked too. (★) — the former active Triple Shot turned into a passive: +5% attack, +500 physical and magic defense, +10% crit and +10% PvE damage. (★★) scales power with DEX, granting up to +10% attack and +15% PvE damage at DEX 75+, restores MP on a Double / Lethal Shot crit, and and had their max level raised (+2000 attack and +800 defense, +8% all skill power, +2000 HP). The arsenal is crowned by (★★★★★), available in the Legendary Archer: Master transformation: +15000 power, 15% defense ignore, the Fatal Bow effect and the Fatal Rift additional hit, while its special effect ignores the enemy's protective barrier and maximum-damage-taken cap. In the rework its HP penalty was removed and its physical-skill-power effect was replaced with the Legendary Archer buff.
In the end the Shadow Guardian became a ranged damage dealer focused on area control and debuffs: the flexible focus mode , the powerful AoE that weakens targets, bow-resistance debuffs (), control via Immobilize and Pull (, ), and a multi-stage system of legendary buffs and transformations. The support active skills and (removing stealth within a 1000 radius) round out the kit.


